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Reina

5
Posts
15
Following
A member registered Apr 22, 2017

Recent community posts

This was probably the best entry in here I’ve tried so far. I love how you’ve incorporated nudism and various thoughts on it into this, respecting the character that didn’t want to and giving courage to the one who wanted but was afraid. I love how the nudity is kinda just there as an accepted part of the world.

I’d wish I could rate this, but I wasn’t part of the jam, so I sadly can’t. I hope this gets worked on more even after the jam or that you make something else using the same base. I’m now following you wanting more.

Please export a Linux build for the game too. It’s not working that well through Wine. According to comments I’ve found online, it’s trivial to export RPGMaker games for Linux.

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I'll be looking forward to that update ;)

Thank you for the compliment! :D

Oh, and btw, that is only part of the music I actually make :P

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Forgot to mention, it feels a bit restricting to not be able to slash the weapon... I mean, you don't have to follow the same restrictions that the NES had (especially since you don't do it elsewhere). There is a reason why A link to the Past had slashing swords ;)

And also moving diagonally should let you slash diagonally :)

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Hi!

Pretty good work on this game, but I'd like to give you some feedback on how to make it even better :)

I have not gotten to the first dungeon yet because it's pretty difficult... I like that it is difficult, however if difficulty is the intent then you really should play around with the balance between being forgiving and fair. What I mean is that right now you're neither fair, nor forgiving as of now. A simple way to be fair with the player is to give the player a few savepoins during their adventure. If you take a look at Breath of the Wild, the enemies are awfully hard in the early stages (until you figure out how to beat them more efficently), and the game feels really unforgiving, however, to compensate for the difficulty the game saves just before every enemy encounter. I'm not saying that this games need that amount of savepoints, but a select few is really needed. Or at least do it like the original where you keep your items upon death and if you are on the overworld you spawn at the starting area, but if you die in a dungeon you spawn in the dungeon.

Also, a map would be helpful. I don't know if you get it later in the game, but maybe the map could expand as you explore, similar to strategy games like The Settlers?

I miss inventory sorting... I had to drop items to manually sort it, and that feels awkward...

Having more itemslots at the same time would be nice, because it will get a bit tedious to always open the inventory to change between bow and sword/hammer

And I would love Nintendo Switch controller support, because they fit retro-games perfectly and connect via bluetooth :D


Btw, I'm a composer so contact me if you'd like to collaborate on a soundtrack :)

Link to my SoundCloud: https://soundcloud.com/pa-sys